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Survivo

Survivo

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Devlog

  • The dude's journey begins
    April 17, 2022 by Unkrass
    1
    Now that I knew why I wanted to develop the game, I needed to figure out how to do it. My mind was set on using libGDX, an OpenGL-based Java/Kotlin framework. Luckily I have a friend who knows Java/Ko... Continue reading
  • Survivo - but why (vo)?
    April 16, 2022 by Unkrass
    I wanted to make this game for quite a while now. Well, technically my original desire was to make a Harvest Moon clone, which I actually made while I was in training. It was just a point and click ga... Continue reading
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