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Survivo
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Devlog
The dude's journey begins
April 17, 2022
by
Unkrass
1
Now that I knew why I wanted to develop the game, I needed to figure out how to do it. My mind was set on using libGDX, an OpenGL-based Java/Kotlin framework. Luckily I have a friend who knows Java/Ko...
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Survivo - but why (vo)?
April 16, 2022
by
Unkrass
I wanted to make this game for quite a while now. Well, technically my original desire was to make a Harvest Moon clone, which I actually made while I was in training. It was just a point and click ga...
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